Hello, everybody wazzup
- here I’m going to show how to get reflection and refraction without
anti-aliasing problem using Scanline renderer in 3dsmax unfortunately it was done
on 3dsmax 2012 but the process is same in all version so let’s start it.
- Create a basic cube
convert it to poly and extrude the opposite faces in order to get a nice
bar shape and chamber the edges to smooth out with amount 16 in my case
This is the final step for
modifying the bar before we enter into the ParticleFlow we can do any kind of
shapes as you want.

























